GLUT is not absolutely required for CS-421, but it is useful for running certain examples given in lecture and for most of the examples given in the textbook. GLUT can be obtained for most platforms, but is not installed by default under Win32 and most Linuxen.
RedHat 9 GLUT binaries are compatible with FC2. GLUT requires GL and GLU, so ensure that the officially supported xorg-x11-Mesa-lib{GL,GLU} are installed. (Use up2date as root.)
Install the glut and glut-devel RPMs listed below (or found via
an Rpmfind-type resource). As of 5-Dec-2004, Fedora binaries
were not available, but the RH9 binaries work correctly on FC2.
Download the RPMs and install them as root with rpm -ivh glut-*.rpm
.
glut-3.7-12.i386.rpm (82 kB)
glut-devel-3.7-12.i386.rpm (186 kB)
When running the compiler, you will need to link against glut and the supporting routines in GL and GLU:
-lglut -lGL -lGLU
Also, it is necessary to link against certain X11 functions, and the directory where the needed .sos are stored is not on the default FC2 compiler path, so:
-L/usr/X11R6/lib -lXi -lXmu
So, a complete compile under FC2 might look like
g++ example1_2.cpp -o example1_2 -lglut -lGL -lGLU -L/usr/X11R6/lib -lXi -lXmu
When attempting to run the application, GLUT will abort if it cannot access the OpenGL interface to your X11-based display (via GLX). If this happens on FC2, in /etc/X11/xorg.conf (edit as root), uncomment the ‘Load “glx”’ line in the “Module” Section and restart the X Server (Ctrl-Alt-Backspace - this will kill any jobs that are using the X Server). On other Linuxen, the relevant file is XF86Config, sometimes in the /etc directory. This has been tested under FC2 under VMWare 4.5.2 (software emulation of OpenGL). If you have installed accelerated video drivers, hardware acceleration of OpenGL will probably be available via a module with a name like “nvidia-glx”.
Download glut-3.7.6-bin.zip and see the directions contained therein.
Original reference: GLUT for Win32